Need Guidance and Advice

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13 comments, last by Gian-Reto 9 years, 4 months ago
As for a level designer what does that entail, I've always had a vision that I would love to work as a person who has the overall idea for a game, writes out the script and then works with the programmers to get it realized however I always assumed you needed to be adept in animation , is this true at all?

As Josh said, that job doesn't really exist. In any case, that's not what a level designer does. A level designer generally takes assets made by other people and combines them into the 'level' the player is at in the game. Easier said than done though. The good news is that while it's still an artistic endeavor, the craft is different than what you probably experienced with 'drawing' so you might have the skills for it.

C++: A Dialog | C++0x Features: Part1 (lambdas, auto, static_assert) , Part 2 (rvalue references) , Part 3 (decltype) | Write Games | Fix Your Timestep!

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I would recommend going to college. The main plus, for me at least, is that you get the criticism and wisdom of people who have been working in programming much longer.

If you learn to code completely by yourself it is possible to create working code that may have tons of bad design choices, or breaks in a way that you may not catch. A lot can go wrong in runtime that can go uncaught if you aren't looking for it.

Sure you can always come places like here and ask questions, but that only works if you know something is a problem.

Just an update , I started looking into getting a Bachelor degree. Good news for me is that because I already have one my course load is cut by 1/3 so instead of 90 credits ( 3 years) I can do 60 and be done in 2 years. ( I am living in Quebec and lucky for us our tuition fees are super cheap ) So going back to school is an option.

My main question right now is I am not sure if i should be applying into Program Engineering or Computer Science , does anyone know the main difference between the two and given my goals of working as a game developer which one would be better suited for my needs. ?

( I would also like to consider making APPS which I am told is similar to Game programming )

Thanks again for all the help, You guys have helped a tremendous amount!

1) Personally, if I was in your position, I'd keep my job as a financial adviser. You can do your job and make lots of money and just play games in your free time. Making games is entirely different from playing them and not nearly as financially rewarding.

2) If you want to get into game development anyways and lift the curtain behind it all, here is what I'd recommend:

IF you want to be a programmer:
Get good at mathematics. Get proficient at everything up to and including Calculus and linear algebra. The cartesian coordinate system will be something you use every day. Start super simple. Pace yourself. And most importantly, be dedicated. Don't give up when things get hard and frustrating. Push hard to overcome all of the challenges you'll be faced with, because there will be many. There are tons of resources online to help you get started, so the internet is your oyster...

IF you want to be an artist:
Get good at drawing. Draw till your hands hurt and your room is full of art. Don't just fill your room with trash, try to improve. Get familiar with the digital tools used by most artists (Photoshop, Maya, Mudbox, X Normal, etc). Get smart with materials and shaders.

IF you want to be a producer:
Read up on PMP and start figuring out how you can put what you read into practice. Learn about the unforgiving iron triangle of money, features and time and how you need to balance it all out.

IF you want to be a game designer:
Hah. Good luck. Everyone wants to be a game designer. But, legitimately, you're going to have to design a lot of games and prove you know what you're doing. A designer will have to work quite hard to figure out how to balance the game, come up with interesting game mechanics, design levels, etc. It's harder than the mystique suggests.

If you want to be a game tester:
Its a pretty good foot in the door job with less technical skills required (just write well and be analytical). It's not a fun job though. You play the same god damned game over and over again for 8+ hours a day, doing the same things and trying to break the game and then documenting how you broke it and what happened. It gets tedious quickly and you have to test games you may have no interest in ever playing (unicorn adventures III anyone?).

1) Personally, if I was in your position, I'd keep my job as a financial adviser. You can do your job and make lots of money and just play games in your free time. Making games is entirely different from playing them and not nearly as financially rewarding.

Well, to be honest, that is easy to say for someone not working in his job. Fact is, most jobs are BORING AS HELL! If you add the fact that you might not like the job you are doing (like the OP writes in his opening post), or come to dislike the job you are doing (takes some years sometimes, even switching companies multiple times, to REALLY find out out how utterly you hate your job. Doesn't help that most colleges and unis might give you good theoretical groundwork for your future career, but do very little to really prepare you for what you will do most of the time on the job: administrative tasks, company politics, fighting your boss or that obnoxious co worker, and so on).

Now, it might be that the OP does not understand that most game dev jobs most of the time are also BORING AS HELL! But it might be a good idea to have a look at it, just for the slim fact that he loves the topic and what he has to do enough to balance out administrative tasks, company politics, fighting co-workers ans so on. That is worth more than all the money you can make in a job.

I can really relate to that, and I think the OP is quite brave AND clever to think about switching jobs. Most people don't do that, arrange themselves with the job they hate, and grow up to be a very bitter person by the time they are nearing their retirement.

Now, personally before applying for any college fulltime I would try to dip my toes a little bit. See what game dev could be like, see what line of work in the game dev business is mostly my cup of tea. Try your hand at some programming, download an engine and tinker a little bit with the level editor, maybe have a look at 3D Modelling and animation.... whatever COULD be your cup of tea.

That might take a while, and might not seem to be very productive at the beginning, but if you manage to write your own version of pong and utterly love programing by that time, your confidence in switching industries and applying for college will be much higher. Conversly, if you completly disliked the expierience, chances are you will also not like game programing as part of larger, maybe even AAA level projects. You just saved some serious cash and wasting half a year while struggling to keep up with your college course.

A little bit OT, but to give another example why you should value liking a job over getting lots of money for it:

In military, I had a subordinate that told me an interesting story one day... we have yearly refresher courses in military, so you tend to see each other roughly once a year. The question what people did in the last year is then a quite frequent subject.

One year that guy told me that he had switched jobs, getting into a support role in a very big commodity trader (I guess it was Glencore as they are the biggest one located where he lived, but he never told)... extremly well paid job, he claimed to have made double as much as in his former job. He kind of knew that the atmosphere in the company might not have been the best, because his plan was to stay with the company for a year, save the money and then go travelling for a year thanks to all the money saved.

Well, in the end he gave up after 3 months according to his own words. The Traders seemed to be pretty much a**holes, coming to his backoffice desk just to vent steam even if it wasn't his fault at all (most probably totally drugged up like the Brokers in the stock markets). He tried to get help from his boss but the comment of the boss simply was: "The traders have to vent their steam somewhere, Just take it as part of your job."... yeah, right.

Money is not everything if you have to endure shit like this to earn it.

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