BEGIN RANT:
Now I am getting into sound for games, and I am taken aback to something I learned early on:
People tend to focus more on graphics today than actual good gameplay, game design, sound design, etc.
Right now, all I have running in my game is a few sound effects, and the longer I let it loop, I get more ideas on how the environment of this sound track would look.
There is a creaking door, and a distant rainstorm. Now I can visualize the graphics in my head, and I actually feel like I am close to being there. The anticipation is built even before I make my first model (and I don't even have a game at this point to make).
A lot of people might rant and rave about the graphics of the Last of Us, but what about that sound? What about that game design?
A lot of investment goes into graphics software, but not as much focus is there for music (no-proprietary for games) or perhaps even less to focus on just the game logic aspect of games (not code, but just some sort of logic mapping software? Innovation!)
I think I might like to get some 3D sound in this game to make the player even more submerged in the game.
I mean, you can't have a 90" television without a serious surround sound system to compliment it. And what else? A nice comfortable room, with good lighting perhaps? You have to have the temperature right. The smell even plays a role.
Neat idea: what about packaging a game with a fragrance that is meant to be in the room while playing it? Or perhaps an automatic fragrance blower that is connected to the system to release fragrances at certain levels? They say that smell induces emotions.
Environment!
END RANT:
So, what do you guys do to create "Environment" in your games?