How can I create an installer for my game?
Members - Reputation: 203
Posted Yesterday, 12:51 PM
I would like to send my game to friends for testing. But the problem is that I compiled it with Visual Studio 2013, so the C++ runtime is required for running the game.exe.
I could simply tell them how to install the C++ runtime, but I want them to click on install and simply launch the game when installation is finished. How can I create an installer that does everything needed before running the game, including extracting files, creating an uninstaller, creating a start menu folder etc., installing C++ runtime and the game itself? I have never done this before, I currently just create a zip containing all the files, but that's not the way it should work. I don't know where to start and I don't know good tutorials for this.
Members - Reputation: 332
Posted Yesterday, 12:58 PM
As far as I remember, the Visual Studio Installer project can be configured to include the installation of other components like the runtime library as part of the install. It won't embed the whole thing but rather download and install the latest from Microsoft's servers during the install process.
Look it up. If not, there's Inno setup. It is a powerful, script driven system that definitely handles pre-requisite installs.
Members - Reputation: 1021
Posted Today, 12:43 AM
nsis is awesome, however if you are going cross platform route:
Is where it's at (IMO).
Gold Coast Studio Manager, Lead Programmer and IT Admin at Valhalla Studios Bifrost.