Hello again everyone! I was working on a tiled deferred rendering when I decided to implement some of the latest and greatest technology. I went and looked at the SIGGRAPH 2014 shading courses and stumbled upon something very unique.
Frostbite has taken the approach of using luminous power or luminous flux as a measure of luminosity and color for each punctual light.
References:
http://en.wikipedia.org/wiki/Luminous_flux
I wanted to implemented something like this myself but there wasn't much information I could gather about it such as formulas and conversions in order to achieve this. They did say they planned to release course notes that I am assuming cover some of the topics they presented but for now I figured I would as how would someone go about implementing such a thing?
Example image (page 39/91):