Hi
Im designing a realtime empire-builder, which is also multiplayer (think realtime total war city management with very sijmplified combat).
You manage cities, train units (16 tanks, 200 infantrymen, 10 choppers can be a single unit for example) into armies and move armies on the map.
When armies meet on the map they enter combat:
Combat (battles) goes on in realtime and the world around continues (no pause)
A 10 unit army has 3 "active units" at a time. This means the rest ("the reserve") waits until an active unit dies and then takes its place.
You can add reinforcements to the battle by simply move another army on the map into the battle.
A player can "enter" (take control of) a battle and issue orders, but only which unit moves to the front lines when another is dead. Enemy has tanks active? Send forward your AT guns. Your units is eaten up by enemy choppers? Replace dead units with stingers or AA vehicles. Units will pick suitable targets automatically (those they deal most damage to)
If the battle is NOT controlled the AI will appoint replacements from your reserve randomly, making your army less efficient but not worthless. Early you control a small empire so you can babysit most fights, but later on this will not be possible.
Could this work/ be fun?
Any alternative for such a game, given i want it to be realtime. I could freeze the world for each battle and let the players control every fight but i think that would be slow (you also fight AI factions on the map and there might be more than 2 human players).
Thanks for your input!
Erik