Sol-Ark [WiP] New devlog (23/07/2015 CheckPoint)

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57 comments, last by Alex Martial 8 years, 8 months ago

Name: Sol-Ark

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Genre: «Sol-Ark» - is an indie-project focusing on 2D space faring real-time strategy/sim (RTS) with some Rogue-like and Sandbox elements. It’s an old-school hand-made flash project

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Short description: Sol-Ark is a 2D Space RTS with sandbox and rogue-like components. Expect gameplay mechanics designed with player choice in mind and an immense universe to make those decisions in.

Missions and storylines drift from seriously somber to hilariously violent with every new area explored, and random events punctuate these encounters to create a dynamic experience that’s part procedural generation, part astrotechnic action puzzle battle-scarred deep space handcrafted indie celestial celebration

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A few of Sol-Ark's Features:

Crew morale system
One of the most interesting mechanics we've introduced is a morale system for NPCs, consisting of varying degrees of four moods. These moods affect how any given NPC will perform a task. Ask a happy NPC to switch out a reactor core and they might do it in half the time, whistling all the while. Ask a depressed NPC to do the same task and they may open the airlock and jettison themselves, and other crew members into the unforgiving void of space.

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Random events
The game will feature dozens of events ranging in class and severity. You'll encounter pirates, miners, derelict stations and celestial phenomenon that will alter your crew's mood, send you on quests, and engage you with ambushes, full frontal assaults and other intergalactic shenanigans. Expect naturally occurring lasers to sever your ship, and be wary of the allure and intrigue of alien-infested cargo adrift in space.

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Sandbox Style Construction
You'll be building your ship from frame, to floor, to wall and ceiling. You can shape and build the ship to your own liking and compartmentalize its systems however you see fit. Do you want your ship to look like a massive triangle of death, surrounded by torpedo turrets, lasers and cannons? Go for it. Want your ship to be shaped like a massive cat head? Please give it a shot, and send us some screenshots.

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Last video:

Approximate release date: middle of 2016

Technology: ActionScript 3.0, API - FlashDevelop

Platform: Multisystem

Language: English

Inspirations for developers: “Faster than Light” (FTL), “Dwarf Fortress” (DF), “Ancient Domains Of Mystery” (ADOM) and “Laser Squad” (LS) projects.

Project's beginning: May, 2014

Status of project: pre-alpha version, preparation for Steam Greenlight campaign

Official website

Press-kit

Official blog (devlogs)

Page on Steam Community

Page on IndieDB

Pages in social networks:

Facebook

Reddit

Instagram

Music:
The game has its own OST-kit (examples are used in the demo video). Composer - Eugene Guliugin.

Team:

Main core of the team

Alex Sayenko (Ukraine) - game-designer, producer
Justin Hellstrom (USA) - second game-designer, writer/scenarist
Dmitrii Demenkov (Ukraine) - lead programmer
Eugene Guliugin (Russia) - composer, sound-designer
Eugene Usmanov (Russia) - lead 2D artist, concept-artist

Olga Petrovskaya (Ukraine) - web-designer

These guys help us in their free time
Tomas Seniunas (Lithuania) - second programmer
Luke Bourne (UK) - third programmer
Alexander Horiakov (Ukraine) - community-manager


We are looking forward for your feedback, comments, offers and wishes!

More info about the project you can find on the game website and on the blog with devlogs.

Special thanks (indie helps indie):

HASTE project's team for their assistance and consultations.
Indie Games Developer group on LinkedIn and its creator - Julian Ross for his mentorship

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I'm liking how the space battles are coming along, and how unlit areas are creepily dark with the character's flashlights only lighting up small parts of the area. I was wondering what kind of object that red laser came from though. I would have loved to see it slice a character in half :)

Thank you very much for your feedback! Yeah, that object was a space maser (it is natural source of coherent light beam, natural analogue of artificial laser).

I think result will be great!

Thank you!

Hello everyone!

We are beginning to publish a series of videos about gameplay process.

Take a look on the first one from them. It is about constructing and mining process.

Enjoy it, follow us and stay tuned for updates.

Hello, everyone!

We've added our project on Steam community forum (concept group).

http://steamcommunity.com/sharedfiles/filedetails/?id=373431904&searchtext=

Today we've published new press-kit! Check this link http://solark-game.com/images/SolArkPressKitJan2015.pdf or visit our website!

Hello, everyone! Today we added a new video about space flight and fight in Sol-Ark game. Take a look!

Also check our blog with devlogs. There are new screens and a full description of over a week's worth of our team's work. You can see some screenshots here under the spoiler as well.

Hello, everyone!

Take a look at our blog with devlogs.

There you can find a new screens and full description of our work at last week.

http://solarkindiegame.blogspot.com/

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