Hi, I'm just getting started with UE4. What I'm trying to do is the following:
I have a custom class derived from UObject, lets call it MyClass.
I then have AnotherClass looking like this..
UCLASS()
class MY_PROJECT_API AAnotherClass : public APlayerController
{
GENERATED_UCLASS_BODY()
public:
/** ... */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Tracking")
class UMyClass* MyClass;
In the editor I have a Blueprint of AnotherClass and I want to assign a Blueprint of MyClass to that UPROPERTY. Is there any way to do this? Google couldn't really help me out here....
Thanks in advance.