quick question to anyone who knows:
Which is REALLY faster? Transforming vertices yourself, or letting direct3d do it?
I know direct3d probably uses pentium calls and other things that I don''t know how to use properly. On the other hand, for the kind of program I need, I only need to rotate the x and y, and ADD in the z (instead of doing a big transform). However, this IS slowed down because of all the conversions I need to do in direct3d to turn human numbers into a floating point number between 0 and 1.
Wanted to know if anyone has a take.