Hi Everyone,
I'm working on setting up a Sunlight for my 3D Game.
Up to now the best way I found was to enable a GL_Light and place it in the sky at a certain distance, and have it be placed outside of my main glRotatef and glTranslatef so that like a skyboxe it remains constant.
It's fun but i'm sure there are better ways of doing it.
Anybody would like to share their ideas on creating a cool SunLight?
Thanks!