Let me introduce you CompositeMap, the utility for fast and easy texture processing in Unity Editor.
CompositeMap allows to create and edit the whole set of object textures and real-time evaluate the result of their joint applying. It allows customizing hard-visualizable textures like Reflection, Glossiness, Self-Illumination, etc.
CompositeMap edits the textures using the masks of materials similar to CompositeMap map in 3ds Max or Layered Texture in Maya.
Available at the Unity AssetStore
How it works you can see at the video:
It is very easy to use the utility:
- Create the asset CompositeMap and add the layers to it
- Press Save button — the texture file with the same name as asset will be created
- Apply the texture to the object of Unity scene
- Return to the CompositeMap and tune the layers
In the Viewport you can real-time evaluate the result of all your actions.
All the textures created with CompositeMap could be used by the third-party Unity 3D tools and plugins, like Marmoset skyshop shader, and it can significantly broaden the abilities of the Editor.
You can create the masks of materials automatically with the MaskBaker script for 3DsMax (it is free).
Thanks for taking a look! Feedback and ideas for improvement are always welcome!
Edited by Alexander Balenko, 28 February 2015 - 08:37 AM.