Hi,
I use active transform array of PhysX :
SceneDesc.flags |= physx::PxSceneFlag::eENABLE_ACTIVETRANSFORMS;
in the update each frame I get what moved using :
physx::PxU32 ActiveTransformCount;
const physx::PxActiveTransform* ActiveTransformArray = m_Scene->getActiveTransforms( ActiveTransformCount );
But I read on the doc :
There may be a performance penalty for enabling the Active Transform Notification, hence this flag should only be enabled if the application intends to use the feature.
Is it a bad practice and better to update manually each actor using getGlobalPose ?