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Starting A Company From Scratch - With no Money, Friends, or Education...

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#1 Gamination   Members   -  Reputation: -18

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Posted 30 March 2015 - 05:34 PM

I really need help, but if no one wants to help, I can't get help.

 

I wish I could state something positive about myself, but there's not much positive I have in my life that relates to business and game design.

 

Recap on my thread (So I don't have to post it all over again in different words; that's a lot of typing... :/):

 

 

What have you produced before, do you have a portfolio?

I have not produced anything. No, I do not have a portfolio. Everything I've been hired to do I have been fired from because of incompetence.

 

Question for you... to produce something, you need to have a product. So how can you produce something if you never have before? My question really is, how can you start if you haven't finished? You can start, but if people don't want to participate because you haven't finished, how can you start? It really doesn't make sense. You are trying to get me to do something impossible... like be more than chuck norris, like starting only because I have finished something, which I haven't. And no one can. Everyone has to start somewhere, they can't just start off "finished"

It sounds like you're trying to build a big company from nothing, usually to do this you need previous industry experience.

And what might that be? Flipping burgers? Done that, and failed. Janitorial work? done that and been fired. All because of "incompetence." I have a creative mind. Can that work?

Have you invested your own cold hard cash into this company and properly registered it? If not why should others be inspired to? 

 

I have. I currently have a meetup group, with 2 participants. However, they have not put down in stone that they are participating in the first meeting.

 

The registration companies want a demo, not a bunch of scripts/documents, which is all I have. I need people to help me create a demo, because I can't do it on my own.

 

You see, it's hard for me to learn anything, if at all. I cheated all the way through public school, copying answers, as well as obtaining the test answers. I did school online, so it was easy  (Watch the teacher put in her password, then monkey see, monkey do. Very simple, but deadly.) Basically, my high school diploma was all cheat-obtained. I don't have any personal experience. Heck, I can't even add or subtract very well. I know pretty much up to 100. Anything beyond that is difficult. But I am very creative. Everyone around me says I'm smart, but they do not know the truth. I am creative, not smart. I want to make something of myself.

 

I've tried to go to many colleges here in Boise, ID. But they all turned me down because of my SAT test results, which was a failing score. Other colleges even had their own tests, which I failed.

 

I am in a poor poor situation. My family, friends, relatives, everyone around me are either very poor and cannot support me, or don't exist anymore. I am all alone.

 

I make a minimum social security. I live in an apartment that allows me to make payments based on my income, which is barely enough to allow me food and such. I don't qualify for food stamps, surprisingly.

 

So, basically, all I can really do is create a group and go into debt. Anyone who wishes to help me out and achieve my dreams, go for it.

 

You know, I see people all around me in similar situations rise from their troubles and become great and wealthy. I wish to do the same. But people always tell me "You're wanting the impossible. Give up. Go for something easier. You cannot do this." But I want to do this. I wish to achieve my dream. I WILL achieve my dream.  No matter what others say. Even there on SSBB forums, I was a bit down on myself because I discovered another game similar to mine, but I wont give up! I'm counting on achieving the improbable, not impossible!

 

 

So, basically, I want to make a Game Company from scratch. No money, no talent, no initial friends or help from others, just myself and seeking other people.

 

 

Where would I begin? What path would I take?



Sponsor:

#2 braindigitalis   Crossbones+   -  Reputation: 4680

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Posted 30 March 2015 - 05:52 PM

To register company you need to do nothing more than fill forms and possibly pay a filing fee.

You don't need a demo, but to be a success you need to finish a game. You need to start a game before others will follow and help. This doesn't mean being a designer, it means produce a game or at least start to. Bring screenshots or videos to the table.

If you're hoping to just get everyone all excited over an idea it wont happen and even if it did, who did all the work, the coder or the "ideas man"? It's unfair to expect to just become a ceo and this all seems very trollish.

If you're hoping to get finance etc that needs a business plan. You need to take it slow and plan this out or you'll end up broke, up the poo river without a rowing stick.

Games Currently In Development:
Currently rewriting Firework Factory - Casual Puzzler for PC in Direct3D 11. Latest Journal Entry: Texture Caching, Concept Art and more! (09-Apr-2015).


#3 Gamination   Members   -  Reputation: -18

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Posted 30 March 2015 - 06:03 PM

Hey, that common traps thing, Frob, doesn't help...

 

And that warning, was unnessary. I wasn't cross posting (whatever that is)... I was making it easier for me to explain myself. Not many people visit ALL of the forums (1). So, explaining myself over and over, especially one LONG post, can be time consuming and frustrating. I posted the same post in another forum (but it is being moderated at the moment). So, really, it saves time, and is very ingenious.
 

Reference: Past Forums (I've been kicked off of Pokecommunity due to this kind of thing, when I was explaining myself and who I was. Rediculous!)

 

To register company you need to do nothing more than fill forms and possibly pay a filing fee.

You don't need a demo, but to be a success you need to finish a game. You need to start a game before others will follow and help. This doesn't mean being a designer, it means produce a game or at least start to. Bring screenshots or videos to the table.

If you're hoping to just get everyone all excited over an idea it wont happen and even if it did, who did all the work, the coder or the "ideas man"? It's unfair to expect to just become a ceo and this all seems very trollish.

If you're hoping to get finance etc that needs a business plan. You need to take it slow and plan this out or you'll end up broke, up the poo river without a rowing stick.

I don't really care about "Who did all the work"... I just want my game made the way I want it. Very specific. However, since I cannot learn on my own or with help, that seems very unlikely that I will be able to create a game on my own without someone doing it for me.

 

You're making me feel useless again...

 

How do you think I'll end up broke? I've already got a group with 2 other people, so it appears to be working... slowly.

 

I'm also planning on using godaddy.com to make a website, and add my forum to it. Also, I plan on advertising as much as I can on as many popular websites as I can about my game (minus the details). Once enough people are interested, I will ask them some questions to see if they are honest folk and will commit to working WITH me.


Edited by Gamination, 30 March 2015 - 06:22 PM.


#4 braindigitalis   Crossbones+   -  Reputation: 4680

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Posted 30 March 2015 - 06:06 PM

If you don't post details, how will anyone be interested?

Trust me, nobody will steal your idea, we all have our own ideas that we like more than someone else's...

Games Currently In Development:
Currently rewriting Firework Factory - Casual Puzzler for PC in Direct3D 11. Latest Journal Entry: Texture Caching, Concept Art and more! (09-Apr-2015).


#5 Gamination   Members   -  Reputation: -18

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Posted 30 March 2015 - 06:20 PM

If you don't post details, how will anyone be interested?

Trust me, nobody will steal your idea, we all have our own ideas that we like more than someone else's...

 

What do you think happened to me and Spyro: Skylanders?

 

My deviantart story was a spyro story with a character JUST LIKE WHIRLWIND... and it recieved a lot of views. When Skylanders came out much later, whirlwind reflected my character with precise detail... So, yes, people do steal ideas.

 

I deleted the deviantart story later, devastated.



#6 Tom Sloper   Moderators   -  Reputation: 11122

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Posted 30 March 2015 - 06:24 PM

Gamination, it's much too early for you to talk about forming a company. You have a lot to learn about making games, and about business, before you'll be ready to start a business. I have to ask: how old are you? How much education have you completed (high school, university, masters degree)? And what country do you live in?
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#7 Gamination   Members   -  Reputation: -18

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Posted 30 March 2015 - 06:24 PM

Sorry, I'm being very negative again... I feel horrible learning the truth. The truth that no one is interested despite I myself knowing that this COULD be a success, but not being able to present anything...

 

I'll try to be more positive from now on... if there is anything to be positive about, I'll talk about it.

 

 

Gamination, it's much too early for you to talk about forming a company. You have a lot to learn about making games, and about business, before you'll be ready to start a business. I have to ask: how old are you? How much education have you completed (high school, university, masters degree)? And what country do you live in?

 

I have a cheated high school diploma. Yeah, I was that bad at school. On the positive side, I have a high school diploma...

 

I don't have any university or college things. I don't qualify and can't pay for that kind of thing.

 

On the positive side, I can make a decent living by myself... earning a $25 a month total net income. :)

 

I'm 23 years old...


Edited by Gamination, 30 March 2015 - 06:26 PM.


#8 frob   Moderators   -  Reputation: 27611

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Posted 30 March 2015 - 07:17 PM

For those perhaps confused by his earlier comment that referenced me and some links...

Gamination was issued a warning for cross-posting his discussion. This thread starts with the third cross-post of the same content.

I had previously sent a private message suggesting to slow down a bit and to read two relevant links about the problems described in his highly negative posts, especially as his reputation was rapidly plummeting. It looks like he took my private message and incorporated parts of it into a reply to this thread.

Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.

Also check out my personal website at bryanwagstaff.com, where I write about assorted stuff.


#9 Tom Sloper   Moderators   -  Reputation: 11122

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Posted 30 March 2015 - 07:23 PM

I have a cheated high school diploma. Yeah, I was that bad at school. On the positive side, I have a high school diploma...
I don't have any university or college things. I don't qualify and can't pay for that kind of thing.
On the positive side, I can make a decent living by myself... earning a $25 a month total net income.
I'm 23 years old...


It sounds to me like you are not ready to start a business. What country do you live in?
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#10 Nypyren   Crossbones+   -  Reputation: 6435

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Posted 30 March 2015 - 10:55 PM

It sounds to me like you are not ready to start a business. What country do you live in?


He mentioned Boise, ID, so he's here in the states. $25 a month is... startlingly low, even for Idaho.




My advice: Go back to school or join the military. I'm NOT joking.

You have wrecked your life (so far) by cheating your way through the "tutorial", so to speak. You need a proper education.

School not only teaches you information, but it restructures your brain so that it's more efficient at learning. When you were thinking "I'll never use this...", the people who were slogging through boring lessons and homework were adapting their minds to be able to recognize patterns and analyze information in more advanced ways. They may indeed never use the information again, but their skills at learning are vastly better.

Edited by Nypyren, 30 March 2015 - 10:57 PM.


#11 Tom Sloper   Moderators   -  Reputation: 11122

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Posted 30 March 2015 - 11:21 PM

He mentioned Boise, ID, so he's here in the states. $25 a month is... startlingly low, even for Idaho.


Okay, I missed that. Yes, the $25/month was a big part of why I was asking. Actually, $25 a month is low even for Kenya (a country I've been learning about lately).
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#12 LennyLen   GDNet+   -  Reputation: 4378

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Posted 31 March 2015 - 12:16 AM

$25/hour maybe?  I make more than that in a non-technical field.



#13 Mats1   Members   -  Reputation: 511

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Posted 31 March 2015 - 02:23 AM

You are not at a stage at which you should be considering making a company. Start reading and learning about programming... And writing code. Start implementing your game ideas and get working demos/finished small games going. People will be far more likely to join you in a larger project then, and you can even use these demos (if they are decent) to try and get a job in the game industry.

There are a lot of people in the world who are 'creative'. A lot. It's not enough. You have to be creative and have the technical skills to go along with it.



#14 DerekL   Members   -  Reputation: 385

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Posted 31 March 2015 - 03:25 PM

I don't really care about "Who did all the work"... I just want my game made the way I want it. Very specific. However, since I cannot learn on my own or with help, that seems very unlikely that I will be able to create a game on my own without someone doing it for me.

 

 

It doesn't seem like you have thought this through at all. You want somebody else to make your game but you don't want to pay them. This is like 95% of everyone in the game industry and the reason why they aren't working on their own games. Ideas come easy, implementing those ideas into a full working game does not. Most people won't work if they are not paid. If you do not have lots of money to throw into the company you either have to go to school to learn how to program and make your own game. Or you could go to business school and learn how to run a business properly and start from there.



#15 slayemin   Members   -  Reputation: 3504

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Posted 31 March 2015 - 07:27 PM

Yeah, I agree with everyone else here. You are by no means ready to start making games. There are thousands of people who want to make games but very few who will get the skills necessary to actually make them. It takes LOTS of hard work and dedication to get good at making games. Do you have that? Or is this a passing interest?

 

If you do have a strong interest in building games, you're going to have to educate yourself to improve your existing skill set. In 2015, there really is no excuse for not being educated anymore. You have access to the internet. You can go watch youtube videos at Khan Academy to teach yourself the basics in mathematics which you've missed out on. Then, you can download and install a free compiler (Visual Studio 2013 Community Edition) and start building an XNA game. There are tutorials for that too. There are thousands of tutorials for beginners. Whatever happens, you HAVE to be someone who contributes meaningful work and adds progress to the game project. If you can't do that, then get there. If you can't ever get there, then forget about it.

 

You're only 23. You aren't doomed. You have lots of time, but you're going to have to work your ass off like you've never worked before. Making games is a slog and it is nothing like playing games. It's all about building software which happens to be entertaining.


Eric Nevala

Indie Developer | Dev blog | Unreal Engine 4


#16 Envy123   Members   -  Reputation: 181

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Posted 01 April 2015 - 08:43 AM

Alright, I'm chipping in.

 

I can design games and I can learn any engine in a short space of time. But I only achieved those skills through modding other games. So, I'd suggest that before you start making a commercial game from scratch, make a mod first. Even if it's a small house mod, get it out there. You'll most probably get feedback from other users in terms of bugs and improvements - do not ignore these and take these into account.

 

Also, one advantage of modding is that you may find some correct people who would be more than happy to work with you, if you show to them that you're reliable and hard-working. I have some useful contacts for future projects because I modded and contributed a lot to the modding communities.

 

However you go about it, you have a long and bumpy road ahead. Good luck with it and I'd be happy to see what you would create. :)



#17 zebrakiller   Members   -  Reputation: 325

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Posted Yesterday, 06:49 AM

Youtube.com Unity and Blender are all free. There you go. Go make something worth while and sell it.


Looking for 2D and 3D  Artists for my Island Troll Tribes stand alone game:

http://www.gamedev.net/classifieds/item/4022-looking-for-dedicated-3d-modelers-and-2d-ui-artists/


#18 Orymus3   Crossbones+   -  Reputation: 13505

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Posted Yesterday, 11:07 AM


I make a minimum social security. I live in an apartment that allows me to make payments based on my income, which is barely enough to allow me food and such. I don't qualify for food stamps, surprisingly.

 

How on earth did you get internet access then?

 


Where would I begin? What path would I take?

 

I don't want to come across as cold to your situation, but to start a business, you can't be a whiner.

Your above post lists all the reasons why you can't get where you need to be, whereas a real entrepreneur won't focus on these.

 

I would recommend to make the serious effort of building a SWOT:

List your strengths

List your weaknesses

List the opportunities you want to capitalize on

List the threats that can break these opportunities or your efforts

 

After a serious, non-whining session, you should come up with a set graph.

If it looks like there are seriously no Strengths and Opportunities you can use, give it up for now: it's not the time to start something new: Rather, join someone else's ambitions and gain experience (gain Strenghts).

Otherwise, examine what you DO have instead of listing everything you are missing, and then, we may be able to help you out.


-=- My Articles-=-
Getting Games Done - Method and tools on how to start a hobby project and get it Done!

Retro Mortis - "RTS" - Article Series (3 Parts) on the history of RTS development


#19 conquestor3   Members   -  Reputation: 205

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Posted Yesterday, 01:29 PM

Look up how to brew soda at home, sell it outside of stores, and acquire money.

 

Grow some vegetables/sell them at farmers markets, and acquire money.

 

Collect rainwater/boil it and sell distilled water to people stuck in traffic, and acquire money.

 

beg on the streets, if you can't do the above, and acquire money.

 

Use that money to either Learn to, or pay someone to impliment your ideas.

 

If you need more methods of income that won't jeapordize your current social security payments just let me know. This world isn't one where you should expect someone to helplessly achieve your goals, with you giving minimal effort.

Also, this company name is taken. Don't mess around with IP/Copyright.

 

  1. Gaminations
     
  2. Software Company
  3.  
  4.  
  5. Address: Block J1, Lahore, Pakistan

Edited by conquestor3, Yesterday, 02:00 PM.


#20 Shpongle   Members   -  Reputation: 415

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Posted Yesterday, 04:28 PM

OP's long gone guys and likely isn't coming back.







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