I am not sure how you came to the conclusion that "we all know" , I am still evaluating using HTML based GUI for an HTML5 (canvas/webGL) game.
And for a non-web game, an own (subset/lighweight/compact) parser makes more sense than using imo.
I am not sure how you came to the conclusion that "we all know" , I am still evaluating using HTML based GUI for an HTML5 (canvas/webGL) game.
And for a non-web game, an own (subset/lighweight/compact) parser makes more sense than using imo.