I need to make a floating point texture howevere device i program to uses only 16 bit floating point textures so i need somehow to put the data there.
problem is i cant find any specification that defines 16 bit float.
one guy told me that its named half well compiler says theres no such thing ;]
so basically i want to convert float * arr32bit; to something * arr16bit;
i think simple casting should do the work but who knows...