Ok, after a couple of years I've finished with my graphics engine! It has everything I need to make a game prototype now. The only thing left is to decide how I want to present various game data. The games I like to play (and also presumably make) are fairly complex strategy games, so I will need to present possible sortable lists, tables and dialogs etc. over the top of and along side of my main graphics screen.
I think I've already made a decision, but I wanted some other opinions on the subject because for me this is uncharted territory.
All of my UI experience to date comes from WIndows Forms. That is what I am comfortable with even though it performs miserably for something like games. However, XAML seems to have some promise even though I have no experience with it. Microsoft seems to be pushing that with the new WinRT stuff, but I'm not ready to force a Windows 8+ platform. I am still using Windows 7 and will probably end up skipping 8 altogether. That leaves me with mixing SharpDX with WPF I think if I want to get familiar with XAML. My research is heading that direction.
What do you think? Is that just a big waste of time or is it feasible?