The site looks decent enough, if a little riddled with social-network-share buttons.
The content is, I have to say, not terribly good. First, it mostly just looks like a survey of various patterns, each of which is accompanied with a concise (although sometimes slightly inaccurate) description and a contrived or poor example. The page on singletons, for example, has to be one of the worst attempts at exemplifying a singleton I've read in quite some time. The page on the factory pattern uses type-switching based on a random number, sidestepping most useful properties of factory systems.
Your pages really do nothing to illustrate or teach about "beautiful code" in any way, and in fact tend to suggest several anti-patterns in their examples. The overall structure of the set of tutorials trends towards reinforcing the flawed understanding that design patterns are pre-built solutions rather than simple vocabulary that tends to lead neophyte game developers off on tangents of over-engineering and questionable architecture.