Now what?

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6 comments, last by TheChubu 8 years, 11 months ago

Ok so i posted a little while ago (a week or two i can't remember) a topic and you guys helped me to decide which programming language to learn first, and thanks again for your help, but now i need help again with something else.

So, as i said before, i wanna get into developing games (2D games) and for that i read this tutorial http://www.homeandlearn.co.uk/java/java.html, not all of it i just the things i thought will be of any use to me (i got to section 10 and then i stopped), and now i want to learn how to make games using Slick2D and LWJGL. What i wanna know is if you guys think i know enough to start getting to know how to work with Slick2D and how to make games in it, or i have to learn more (maybe more than in that tutorial is) to get to that point. And also is kind of hard to find really good tutorials on Slick2D but i found this

and i wanna also know if this is good for me or not. Just take a look if you have time and wanna help me and tell me if i should find another one or not and also if you guys know a good tutorial on java game development.

I'm sorry if this question is stupid but i am a noob biggrin.png.

P.S. There is playlist in which the videos on Slick starts a little later:D

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Have you tried to make a simple game with the knowledge you have now? How did that work out for you? Did you run into any trouble?


What i wanna know is if you guys think i know enough to start getting to know how to work with Slick2D and how to make games in it, or i have to learn more (maybe more than in that tutorial is) to get to that point.

It's hard for anyone to say how much skill you've developed just from a link to a tutorial you looked at for a week. It's also hard to say whether or not you're equipped to tackle a project of undefined scope.

It's really easy to underestimate the difficulty of a programming project-- and it's especially easy to underestimate what's involved in tasks you haven't successfully undertaken before. If your programming experience is one week's worth of following tutorials, that's going to be a long list even for a very simple game. For what my opinion is worth, if you are still looking exclusively for tutorials and have not completed an original project of your own (similar in scope to the 2D game you'd like to make, save for graphics) then making any 2D game might be too ambitious.

Are you dead set on making a 2D game, and no other type of project will do? Is there a particular style of game you're thinking of making, or a similar game you might be interested making a clone of? Answers to these will help figure out what might be a good project for you.

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What i wanna know is if you guys think i know enough

Why are you asking instead of just trying it? You’re wasting time here. You could have already downloaded it, explored it, and seen for yourself if it is a good next step for you in the time it took you to ask and wait for answers.


L. Spiro

I restore Nintendo 64 video-game OST’s into HD! https://www.youtube.com/channel/UCCtX_wedtZ5BoyQBXEhnVZw/playlists?view=1&sort=lad&flow=grid

I'm sorry if this question is stupid but i am a noob biggrin.png.

It's not a stupid question.

And we can't answer that; only you can.

You will stay a n00b until you work up the courage to let go and just do it!
Do something; anything!
And then your un-n00b-ification begins.. ;)

Too many projects; too much time

Hi. Can you roll your own link list.
If not then maybe you don't have the skill.
Else try and find out.

In the end, you can only learn by doing. Get out there and create a simple game, then make more games.

Good luck!


And also is kind of hard to find really good tutorials on Slick2D

Its because its dead. Use libGDX, you'll find a lot more resources about it. There is even a book about it.

And yes, now what you have to do is to start making stuff.

"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"

My journals: dustArtemis ECS framework and Making a Terrain Generator

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