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Best engine/language for a ~2d golden sun/pokemon type game?

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4 replies to this topic

#1 sikened   Members   -  Reputation: 102


Posted Today, 02:53 PM

Hi, I'd like to make a game of this style:


Here's a vid of some guy speed running the game:



-Turn based combat

-Sort of 2d - There is most definitely floors/stairs/object height etc but nothing like a true 3d game


I'm pretty indifferent to the platforms this will be played on, but PC or android would be preferable.


I'd also like to be coding the game -- not just using a game-making program.


I am well-versed in C, so I can easily pick up C++ and C#, from what I've read I think C# would be great to learn. I've written some games in C (pong, text-based adventure games, snake) etc, but I'd like to start making some more real stuff. I thought about making ASCII art based games but I'd need to zoom the command window out extremely far and have an absurd amount of symbols to make anything of decent quality.


Thanks in advance! 


#2 SeanMiddleditch   Crossbones+   -  Reputation: 9907


Posted Today, 05:32 PM

There's no such thing as "best." Literally almost any game engine/language would work. Pick one you like and go.

#3 Ovicior   Members   -  Reputation: 455


Posted Today, 06:49 PM

As Sean said, no such thing as 'best'. If you go for C++, use SDL. If you go for C#, use Monogame. Also, this is gonna need a LOT of art...And time. So you'll either need a person to get on board, hire an artist, or learn 2D art.

#4 sikened   Members   -  Reputation: 102


Posted Today, 07:32 PM

C++ and SDL, got it.


Really hope my future CS courses switch from C to C++

#5 CirdanValen   Members   -  Reputation: 224


Posted Today, 08:02 PM

If you are learning/know C...that is good enough to get going. SDL is c-style library, so no compatibility issues or weird features