Can I set d3d to not clip anything that''s too close to the camera? If an object got behind the camera, I would rather see it as a huge pixellated mess than have it vanish completely, exposing the innards of my graphics.
In my interface, the user ''never'' gets behind an object, since they''re viewing it from above. But when I zoom the camera in, sometimes I get inside things, and I''d rather they just got bigger.
Thanks in advance!
scaling the view matrix isn''t the best way to do it, this just basicaly inlarges everything, and that makes it come too close to the camera. I suggest looking into the details on setting up a projection matrix that has a variable viewing angle, then if you want to zoom, you just decrease the angle, and reset the matrix.