Hello,
First i have a good experience in DirectX and i'm new to openGL world
Second i'm using C# with openTK
i would like to ask about "glFramebufferTexture(...)" for multiple render targets:
is calling this function in Render() take a big time ?
is it suitable to be called in Render() or it should be in initialization ?
or that is just advised ?
Other question:
after i test render target from some tutorials(openGL) the result Texture was flipped (Y to -Y) is that normal ?
Thanks very much