consuming input event in Unity UI

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-1 comments, last by rogerdv 8 years, 11 months ago

In my project I have a text scrolling area in the corner of the screen, it responds to mouse wheel by scrolling the contents, as expected. The problem is that Im also using mouse wheel to zoom camera. I need some way to consume or ignore the mouse wheel event if it is used by the scrolling area, how can I do this?

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