So im not quite sure how to word this question (seems like thats happening more and more in my programming these days)
anyways im making a RPG, simple top down old school legend of zelda like. i have a 2D array of tiles that are stored inside a map object and thats more or less gonna be the world of my game.
my problem may be just utilizing OOP styles with this, but im not sure. My question is, say i have N number of different tile objects. N could be huge in the long run, or maybe only reach about 100. im looking for a way to serialize? or give an easy to obtain reference to each different tile type so i dont end up spending hours searching for the right image and properties for a specific tile space in my game.
-.- i feel like i may have just rambles a lot of nonsense. if this makes sense to everyone out there id appreciate any help. if id doesnt make sense ill gladly try and clear up any misunderstandings.