For my current game project, I am saving money so I can pay for some freelance work. This is the first time I will be putting money into one of my projects and was wondering if anybody had advice on where to allocate funds.
What percentage was spent on art, animation, music, sounds and other assets?
What is a ballpark estimate for the cost of a single playable character animated in something like spriter?
I realize the numbers will vary greatly from game to game as well as how much polish I want to put on it but if somebody would be willing to share their experience with getting good freelance work, what pitfall to lookout for, and how to best spend my money it would be greatly appreciated. Thanks.
Edited by HappyCoder, 20 May 2015 - 09:26 PM.