Hey guys,
I'm trying to implement Lua in my game engine using SLB3, but I can't figure out how to achieve.
The documentation of the last version is so poor and I don't find any samples on the web. I have the tests that came with the framework but I don't understand how to extract to my engine.
Anybody has been implemented in his game engine? Any ideas about initialization, class creation, etc?
Thank you in advance