Mmm... yeah actually there is.
in space everything is uniformly lit to a certain degree. As light does not ever stop without bouncing off of something. As it gets further away from the source, the light gets weaker as it's emitted radially.
So the first trick I suggest is to apply some environmental lighting. How you want to do it is dependent on you. What I suggest are two different enviormental lighting layers.
One layer will account for larger objects. Looking at photos of space shows me that large objects will typically have their shadows more pronounced by the nearest star. Meaning darker shadows.
Use a small amount of environmental lighting to help give definition to normally black areas. You don't want anything pitch black.
The second layer, I'd have it where environmental lighting is more pronounced. Smaller objects seems to receive light well in space, and the shadows are much weaker.
For shadows... I'd suggest having the frustrum effect both layers. So when small objects pass behind larger objects and light is blocked, they are effectively blotted out.