What is your opinion about the Godot engine

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2 comments, last by boolean 8 years, 10 months ago

Hey everyone,

while looking for some game related information on the web I came across this engine: http://www.godotengine.org/

It looks quit intresting and seems to have a different entity approach compared to unity or other engines.

Does anyone have any experience with this engine?

What is your opinion about it? It looks pretty solid for making multi platform 2D games.

How does it compete with other engines like unity?

Follow my hobby projects:

Ognarion Commander (Java/LIBGDX): https://github.com/OlafVanSchlacht/ognarion-commander

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Indeed it has a good 2D renderer. the 3d renderer is going to be reworked at some point, when Vulkan becomes widely available. It is a safe bet to learn it, but I think it is still far from Unity.

I think it is still far from Unity.

Thank God for that! smile.png
I am growing increasingly sick and tired of Unity here and Unity there.
I have little against Unity per se, but it is tiresome that it is recommended all over the place, as a general rule.
It seems to be the WD40/Duct-tape of game programming.

And everything gets to be compared to Unity.

I also find it interesting that the Original Poster does not have any opinion on Godot..

If I weren't entrenched in my own engine and toolset using Ogre3D/Ogitor, I would definitely be using Godot.
I am not kidding. It came out of nowhere and has source code (great license!) and scripting and tooling and what more do you want?
It is also cross platform in practice, and that is a rare thing.
People are complaining about GDScript but I don't understand why Godot can't have a custom scripting language of it's own.
Instead of - like countless others - shoe-horning Python/Lua/Whatever. That feature is a plus in my book.
Not that I will be using it much because I am a hard-core programmer (of course) not a script-kiddo. tongue.png

Godot is better than Unity in my opinion: source code, not commercial, scripting, visual editor but still hard-core code access for programmers bearing a beard.
And the language is C++, a great plus for me.

Which is my point:
Engines is a bit like fruit.
Do you like apples the most, or do you prefer pears?

<edit>
One of the features of Godot that I especially like is that it doesn't take itself too seriously.
</edit>

Too many projects; too much time

Just be aware that the WebGL support for godot right now is practically broken - it's using asm.js and it's running into a lot of the same problems as Unity: huge file sizes, reliance on gzip or htaccess files causing hassles with hosts kongregate, newgrounds and facebook, slow parse/load times, buggy cross-browser support, unusable on mobile. Poke around the forums first and make sure it suits what your using it for.

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