HI all,
i know that it is listed in the FAQ about the libraries and tools in developing cross platform mobile games stuff like Marmalade or Unity or any 3rd party tools always comes up.
but my question is, how did tools like them did it?
our situation is, we have a native game developed in Android native, by native i meant stuff like 2D canvas, opengl, etc.
our original agreement and contract is only for android, and a couple of years later, they want to release it in iOS as well.
so how did these 3rd party tools do it? how did they make a library or a tool that compiles to both android and iOS.
I just want to get idea on how to develop and release a game that runs across platform using the platform native.
perhaps sometime in 2D they 'compile' or release in HTML5/javascript? how about if the game is in 3D?
im just asking these question as we are still considering to develop in native or for short not use any 3rd party tools or libraries.