That's a nice work around, but it doesn't change the fact that your computer's haunted, and the ghost within may make the jump to your end users computers.
NEGATIVE SCALE - the eyes follow you!
That's a nice work around, but it doesn't change the fact that your computer's haunted, and the ghost within may make the jump to your end users computers.
BG!
i think its more like blender is haunted, especially when it comes to planar projections onto spheres and the default .x export plugin's lack of a CW vs CCW winding option, which some exporters in some modeling packages apparently have.
unless i stumble across a fix or have further issues, i'll just go with "set object z scale to -1 in blender when using planar projection onto a sphere to fix winding" or "multiply world matrix z scale by -1 when drawing a negative scaled mesh".
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