Direct3d 11 programming using Windows SDK

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1 comment, last by Alessio1989 8 years, 9 months ago

Is there any resource for learning direct3d programming that utilizes the Windows SDK instead of the legacy June 2010 SDK Something without D3DX ?

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There is not much difference between the version in the Windows SDK and the June 2010 SDK. The sample from the DX SDK are still all valid. Replacing D3DX is not that hard, most of what D3DX did can be achieved with the DirectX Toolkit. Loading and compiling a shader yourself is not that hard, same as writing your own FX library, but if you dont want to do taht I believe the June SDK comes with the source for the FX shaders.

The math lib now resides in DirectXMath.h instead of xnamath.h

Worked on titles: CMR:DiRT2, DiRT 3, DiRT: Showdown, GRID 2, theHunter, theHunter: Primal, Mad Max, Watch Dogs: Legion

Living without D3DX http://blogs.msdn.com/b/chuckw/archive/2013/08/21/living-without-d3dx.aspx

"Recursion is the first step towards madness." - "Skegg?ld, Skálm?ld, Skildir ro Klofnir!"
Direct3D 12 quick reference: https://github.com/alessiot89/D3D12QuickRef/

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