Hi, I think this belongs in the game programing forum as it is related to the programing side of game development.
I'm in the process of creating 2d characters for my asset website site. The files included in the each character's download folder are spritesheets with all animation sequences, individual keyframes and atlas maps with all body parts as well as original working photoshop or vector files. organising the folder and exporting and saving each image takes almost as much time as drawing and animating a character, In my previous animated characters I have always included the flipped version I.e separate files for character face left and character face right.
Is this really necessary? should I bother exporting the left/right facing versions of a sprite? Whenever I make a game I just flip the sprite in the engine. Does anybody know of a use case where this is not possible? Do you think it's important to inclde the flipped versions of the sprite?
Also on a separate issue , which might not belong in this section and might also be a bit of an open ended question, What do you think would be the optimum image size for each Charater, How big should I export each bitmap?
Any input is much appreciated!