Hi folks,
so I have been developing with XNA for over 5 years now. Recently I moved to Mono which seems to be pretty much the same to me. The point is I actually consider myself a software developer so I always refused to use "Drag and Drop" engines like Unity or UE4. Also with XNA and Mono I always have the feeling of only scratching the surface of graphics programming. For a couple of months I was looking into several OpenGL and DirectX tutorials. Finally I decided to go with DirectX.
One of the more experienced GameDev users suggested to start DirectX by using he DirectX Toolkit. After having a look into the documentation I wonder about a couple of things:
- The TK seems like a c++ implementation of XNA to me, is that true?
- Will it help me understand DirectX or will it be another tool I will be scratching the surface with?
- Does it bring any limitations in comparison to developing without the Toolkit?
- Who is developing that toolkit? I just don't feel like learning something for a long time just to find it to be marked as deprecated some day.
Overall I would be glad to hear about your experience with that Toolkit or DirectX?
Regards