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Making games as a portfolio to join the industry

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#1 vinnyvicious   Members   -  Reputation: 469

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Posted 31 July 2015 - 09:07 AM

I've been considering finishing a few projects without any commercial mindset... just finish the games, release the source code under a permissive license and the assets as well. The project would be a living portfolio for me. I thought this can be a good way to join the industry. However:

  • Should i make every code from scratch? Since it's a portfolio, i'm considering using just the barebones for my engine: SDL + OpenGL + Bullet. Nothing more. Does this make sense or am i being just paranoid?
  • Should i make every art from scratch? I'm sufficiently good with environments: rocks, trees, terrain, etc. But weapons, characters and other art is really difficult for me. So i was considering using some CC0 art or collaborating with an artist for that kind. But wouldn't that defeat the purpose of the portfolio?


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#2 Josh Petrie   Moderators   -  Reputation: 7067

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Posted 31 July 2015 - 09:13 AM

Moving to the Breaking In forum.



#3 Tom Sloper   Moderators   -  Reputation: 11778

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Posted 31 July 2015 - 10:14 AM

i was considering using some CC0 art or collaborating with an artist for that kind. But wouldn't that defeat the purpose of the portfolio?


No. You are showing your chops as a what, programmer? Programmers do not have to be artists.
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#4 vinnyvicious   Members   -  Reputation: 469

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Posted 31 July 2015 - 11:52 AM

I don't really know, exactly. Technical artist mixed with tool/gameplay programmer? Trying to show my work as jack of all trades, actually. I just want to get into the industry in a good position. I've been a modder for such a long time that i learned some basic skills in diverse areas. Today i'm a technical leader in boring enterprise programming. Java, ERP's, DDD programming, wrist-cutting...


Edited by vinnyvicious, 31 July 2015 - 11:53 AM.


#5 Josh Petrie   Moderators   -  Reputation: 7067

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Posted 31 July 2015 - 12:07 PM

Jack-of-all-trades is not a job title (at least, not an entry-level one). This is not to say that having a broad range of skills outside one particular discipline is bad (it's good), but you still are going to need to decide which actual career path to focus on. From what you've described of your current career, "programmer" is probably the option you want.



#6 cozzie   Members   -  Reputation: 3376

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Posted 31 July 2015 - 12:37 PM

This is a tricky one. From my experience (AAA) game studios don't want "jack of all trade" employees. My advice would to be think about you really want and where your talent lies, then shine on that specific topic, make it jump of the page (could be gameplay programming, tech programming, ai, game design, production, audio fx, music, shaders, art etc)?

For the other things you need in your portfolio it's perfectly fine to "borrow" other stuff, as long as it's legal

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me


#7 Tom Sloper   Moderators   -  Reputation: 11778

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Posted 31 July 2015 - 01:23 PM

Trying to show my work as jack of all trades, actually. I just want to get into the industry in a good position.


"Jack of all trades" translates in a hirer's mind to "indecisive." The thing the industry needs the most is programmers.
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#8 Spinningcubes   Members   -  Reputation: 528

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Posted 31 July 2015 - 01:52 PM

... wrist-cutting...

 

biggrin.png

 

Make a game and find out what part you enjoy the most/are good at. Then make the next game focus on that part.


@spinningcubes | Blog: Spinningcubes.com | Gamedev notes: GameDev Pensieve

 

 


#9 cozzie   Members   -  Reputation: 3376

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Posted 31 July 2015 - 03:27 PM

 

Trying to show my work as jack of all trades, actually. I just want to get into the industry in a good position.


"Jack of all trades" translates in a hirer's mind to "indecisive." The thing the industry needs the most is programmers.

 

 

Of course this should not be the reason you're going to aim for a programmer role


Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me






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