Game Engine

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12 comments, last by WhiteSponge 8 years, 7 months ago
Do I close this thread somehow? I got all the answers I needed.

Nope. You don't need to do anything.
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If you are familiar with C#, start with a tutorial to make a simple game in wpf or s.w.f, like this one..

http://www.codeproject.com/Articles/353671/A-Simple-Snake-Game-in-WPF

At some level, the main difference between a game and a "standard" windowed application, is that a game has a update function called on a periodic interval. This way, even if the user does nothing, the game can advance time and do something.
Some may have said this, but simply put, you need: -pointer to the graphics adapter (set to your game settings) -pointer to input devices (mouse, keyboard, etc....) -pointer to a sound system -and a game loop That's about as basic as it can be stated. If you know how to do each of those independently, you can make an engine that is tailored to the game you want to make.

it really depends on what you want to achieve. Do you want to create a game or a game engine? You could create your own game engine to help you with creating your own game.

But why reinvent the wheel? :P

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