App to make Action RPGs on iOS: seeking views

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2 comments, last by frob 8 years, 8 months ago

I am making an App that allows people to make RPG games on the iOS. www.rpg-action.com

It comes packed with various libraries of art, characters, tileset, as well as map editor, quest system, dialogues etc. I know how game development can be very daunting and tedious, and many have tried and given up. Not to mention managing budget and team. My hope is that aspiring game developers can start learning about game logic and design without climbing the steep learning curve of complicated and tedious coding. They can also complete making a reasonably-polished game within weeks, then test and show their game idea, and if keen, learn the complicated stuff.

The trade-off is of course flexibility and customization. And it's not an easy trade-off. I want to get a sense of people here in this forum on what would be useful (and what is too inflexible and not able to compromise).

IF you are designing an action RPG game, would you be willing to accept a limited art/theme but save on your budget? How about some limits on logic (e.g. skill-tree) but shorten development considerably? Things like that. What REALLY makes you want to make an RPG and you cannot compromise on.

Love to hear your thoughts. It would really help as I develop this app further.

A sample screenshot for the iOS app is below. More can be found at the website.

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So it is an App to make action RPGs ON IOS (not FOR ios)?

It seems a bit too slow to develop (limited access to mouse and keyboard), also lack of a scripting language would make it too limited IMO.

You also have to consider that you would be facing other engines and game development kits, so you would need to point why your program is better than, say, game maker or construct 2.

Personally, I would not use it.

Currently working on a scene editor for ORX (http://orx-project.org), using kivy (http://kivy.org).

So it is an App to make action RPGs ON IOS (not FOR ios)?

If it's true....I wouldn't use it either.

Too limited, small screen, can't write anything (in a comfortable way),etc... if I wanted to develop an action rpg, I would do it in a laptop/desktop, never on mobile. Sorry :/

Just an idea...why don't yo use your app as something like a level designer for that kind of RPG? if you could load your resources to the app, put on the map easily thanks to the touch-screen, and when you are finished export to your original code...well...it's something that could be interesting isn't it?

Not really a For Beginners topic. That is a place for beginners to ask questions without fear, not a place to ask questions to beginners.

Moving to Mobile section.

I tend to second the concerns. I've worked on a lot of systems where they try to make mobile editors that generate mobile systems over the years. That includes editors on Newton for Newton apps, editors on Palm for working with Palm apps, and so on. Often it is a bad fit, the devices are generally too constrained to do anything well.

It might work out on larger tablets where you've got a 10 or 11 inch screen, but on a little 5 inch touch screen it tends to be quite difficult to do anything but the simplest actions.

Of course if your app happens to solve that problem, if it feels like a joy to use your editors and you can build and run the final application on the devices, then by all means go for it. Those are hard problems, and if you've got a good solution then I hope you enjoy rewards of success.

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