hi there,
I'm trying to render a fullscreen quad using dx11, however it doesn't show up.
I tried debugging w/ nsight, and it seems that the quad is in place, but for some reason it doesn't write to the back buffer...
Output: blue screen
Expected: white screen
here's the code:
Questions:
1) any idea what am I doing wrong?
2) in case I can already draw the quad, how do I disable depth writing? (in opengl I know it's glDepthMask w/ false)
best regards,
Yours3!f