Hi game devs,
I'm quite decent at making games in Unity. Before that I did most in Java, with a simple OpenGL wrapper, but that was back when I was still learning programming.
What should I learn now?
As I work with Unity every day (that is not going to change anytime soon), I miss working with new technologies. I would like to get started on something completely different, not creating engines from bottom up, but rather engines that uses a completely different structure than Unity.
This is for learning purposes only, so I don't mind if the engine/framework is far from production ready. As long as I can learn new ways of creating games.
Thanks
/Jannek