[D3D12] Default command queue

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1 comment, last by chadmv 8 years, 6 months ago

Hello,

According to the docs, when the device is initialized a default command queue is created. How do I access that default command queue? The samples all create new ones with CreateCommandQueue.

Thank you.

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This is a remnant from the pre-release versions of the SDK. In those versions it would in fact create a default command queue for you, but this is no longer the case.

Just follow the examples and make your own queue.

I gets all your texture budgets!

Sounds good. Thanks for the help!

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