Hi all, I try use glew. This my code
if (glewInit() == GLEW_NO_ERROR)
{
GLuint vertexbuffer;
glGenBuffers(1, &vertexbuffer);
}
and I get an error on glGenBuffers An unhandled exception of type 'System.AccessViolationException' occurred in ManagedLib.dll, in compiled my dll c++/cli