Hello,
I've been trying to writer a height map loader, the data on the GPU side appear to be fine. but when I render with GL_POINTS, I only get one pixel in the center of the screen. GL_TRIANGLE_STRIP doesn't show anything.
Here's a folder containing pictures of the callstack, vertex data, shaders, element data and the result on screen.
https://www.dropbox.com/sh/obndxcase6hzh22/AADV92E5HEGa6Xbo7OIzYfusa?dl=0
The only difference is I've since removed the projection and model matrix to reduce the scope of the problem.