I want to do some development which requires manipulating and rendering voxel data. My interest is more in the project its self, rather then things like working out rendering optimization techniques, which I know have been done a billion times by other people.
However, all the existing libraries I can find seem to be for other languages. I have found PolyVox, which seems great, but I'd really much rather use Java for this. Are there any fleshed out libraries?
If there are none,I'm assuming I'm stuck using LWJGL and building something from scratch. Can anyone recommend some thorough tutorials on the subject? Specifically voxels. I've found tutorials which cover the latest version of LWJGL, but use Shaders for rendering. I've heard VBO's are better for rendering voxels. Is this true? (I know the last bit of this questions is in a different scope, but I didn't want to make an entirely seperate thread. Sorry!)
Thanks so much for all the help!