I've started to integrate Valve's Steam API with our multiplayer game but have immediately run into problems of this sort:
steam\sdk\public\steam\steamtypes.h(44): error C2371: 'uint32' : redefinition; different basic types
since Steam defines types with the same naming scheme as the game engine. (neither utilize namespaces)
Example Steam: typedef unsigned __int32 uint32;
Example Engine: typedef unsigned long uint32
I'm unsure how to go about resolving this.
Anyone have a solution?
Thanks