blender multi-texture to opengl
This has nothing to do with OpenGL, by the way.
I don't think Wavefront .obj files can deal with that in a standard way. Wavefronts are nice to get things started but I would not consider them for serious work.
This has nothing to do with OpenGL, by the way.
So what would you advise for serious work?
I have written a class which reorders all the vertices and the texels in .obj file to be compatible with the GLDrawElements() call. And now I faced this problem with multiple texturing, what are other guys using?
I don't think Wavefront .obj files can deal with that in a standard way. Wavefronts are nice to get things started but I would not consider them for serious work.
This has nothing to do with OpenGL, by the way.So what would you advise for serious work?
I have written a class which reorders all the vertices and the texels in .obj file to be compatible with the GLDrawElements() call. And now I faced this problem with multiple texturing, what are other guys using?
I have the same problem in my engine. Early on when developing it I recognized that this would be a problem, but I've put it off until later. I'll work on it as soon as someone gives me a definitive "you should use X". Until then I'll keep scraping by.