problems with vertex arrays ..
Hi there, I have a small problem with vertex arrays and texture coordinates.
I want to use vertex arrays to display the objects... so i would have a texture
a normal and a vertex array.
Since nearly all vertices will be included into more than one triangle one
vertex will have more than one texture coordinate. But I don''t want to create
additional normal and vertex elements for every texture coordinate of that
vertex.
Is there a way to come arround this problem....
How big is the difference between plain glVertex3v(); calls and vertex arrays ?
>>
But I don''t want to create additional normal and vertex elements for every texture coordinate of that vertex.<<
u will have to, no other way around this with vertex arrays
But I don''t want to create additional normal and vertex elements for every texture coordinate of that vertex.<<
u will have to, no other way around this with vertex arrays
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