Hello,
I started getting the following error in my project:
D3D12 ERROR: ID3D12CommandList::IASetIndexBuffer: pDesc->BufferLocation + SizeInBytes - 1 (0x000000020514a4cb) exceeds end of the virtual address range of Resource (0x0000000000000000, Debug Name: '(nullptr)', GPU VA Range: 0x0000000204e5d000 - 0x0000000204e6cfff). This is OK as out of bounds access is guarded by the GPU (writes are discarded and reads return 0). However the developer probably did not intend to make use of this behavior. [ STATE_CREATION ERROR #725: SET_INDEX_BUFFER_INVALID]
The error came out of nowhere as I wasn't touching that part of the project. I decided to execute one of the sample projects ( D3D12Multithreading ) and it was getting the same error. Both projects work well. I'm guessing this was part of the driver update? What does it mean?
Thanks.