I am creating a game engine/mass library(don't want a standalone app w/GUI). These are my specs:
Graphics/Animation: SFML/OpenGL
Audio: SFML
Input: SFML InputManager
Physics: Bullet
Scripting: Lua(LunaWrapper)
Platform: Boost
My language is c++/Lua, and I am targeting pc then moving to Android then iOS.
1. Is this a compatible build and will it work for the 3 platforms?
2. If I use WebGL and Emscripten or something else can I port this to web for browser play(Kongregate.com)?
3. Where should I start/What is a good tutorial for game engine development? The ones I have looked at are confusing or unclear.
Thanks and happy coding, SouthSide Gaming"SSG".