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Multithreading and OpenGL


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#1 Prozak   Members   -  Reputation: 878

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Posted 18 November 2001 - 11:28 PM

Hi all, I had some code done using GL and multithreading, but it did not show anything on-screen. Of course it must be my fault, so, my questions is, where can I find info and some tuts/examples on mulithreading with OpenGL? Thanx all, Hugo Ferreira UniteK Future "Concentrate, and you can see it. If you see it, then it is possible. If it is possible, you can Achieve it."

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#2 GKW   Members   -  Reputation: 200

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Posted 19 November 2001 - 05:27 AM

Don''t know about tuts but the basic thing you need to know is that you can only have one context per thread. So for 4 contexts you need 4 threads.

The fanatic is incorruptible: if he kills for an idea, he can just as well get himself killed for one; in either case, tyrant or martyr, he is a monster.
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