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Texture Mapping Newie


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#1 Tasselhof   Members   -  Reputation: 122

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Posted 19 November 2001 - 12:37 AM

Hi all, I''m new to OpenGL and try to learn OpenGL by reading NeHe Lessions. At lession 6 there is a sample of texture mapping, which runs perfectly. The tutorial shows how to map one texture to all the sides of the cube by using glBindTexture before glBegin(GL_QUADS). In the tutorial it is mentioned that you must use glBindTexture outside of glBegin. How do I map different textures to different sides of the cube?? A little bit of code would be nice. Thanks in advance, Tasselhof

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#2 Null and Void   Moderators   -  Reputation: 1087

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Posted 19 November 2001 - 12:52 AM

You load 6 textures, then call glBindTexture with a different texture before you render each side. You''d have to put each side in its own glBegin/glEnd set, since you can''t call glBindTexture within one.

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#3 Tasselhof   Members   -  Reputation: 122

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Posted 19 November 2001 - 11:41 PM

Thanks, that was the information I needed.

Cheers, Tasselhof




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