New to the forum, not sure what the gamedev community is like, but hopefully gentle and understanding :).
I have been wracking my brain trying to figure out why my d3d11 framework won't work. I have tried debugging the best I can, there are no compilation errors, no debug errors using the debug flag in device creation. I've checked the Graphics analysis tool in Visual Studio 2015 and everything seems to be initialized and set. It isn't showing a pixel shader in the pipeline tab, but in the state tab, it shows a pixel shader has been set.
If someone could help me out by pointing me in the right direction I would appreciate it.