Im doing a post-ww2 adventure game where you control a small band of ships (up to 5 in endgame) and engage in piracy and privateering (main powers being britain, japan, germany and usa) in a post-ww2 "total war" kinda scenario (1950s).
Looking at traditional games of the genre (im thinking pirates! and port royale series) the scale of the time period is harder. Gameplay such as:
- Attacking settlements
- Settlements are dynamic
- Affect settlement governance (what power controls the port/settlement)
- Erecting buildings there (factories, docks etc)
...becomes strange when the settlements are real actual large cities like calcutta and singapore. Solutions might be:
1. Have smaller settlements (outposts, naval bases etc) which can be more easily affected alongside more static large cities
2. Not use a real location world map. Some "unclaimed" land offering elements of small dynamic settlements and land-grab. But where would this be?
3. Use a post-apoc setting. After a nuclear war (or whatever) many former cities may be gone and newer and smaller ports springing up.
What are your thoughts? I want another layer of gameplay rather than just ship combat. Somewhere to envest your resources and build something.