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Posted 12 July 2016 - 11:03 AM
Posted 12 July 2016 - 01:05 PM
All of this looks more or less okay except that you seem to leave actually making games until step six. That's not really a good plan, you might think you're "learning" stuff before then by watching tutorials and tinkering on mostly-existing sample games, but there is no substitute for real practice doing real work. You're also expecting to "learn" a lot of stuff that might be totally unrelated to the first game you make. You don't need to know everything beforehand, in fact you don't need to know much at all.
Think of a (simple) game you want to make. A pong or breakout clone, for example. A simple maze shooter. Build that in Unreal. Learn the things you want to add to that game, but don't waste time learning all the ins and outs of the landscape and foliage system if you're just going to use prefabricated boxes to make a maze and not actually have any landscape.
Unreal makes it really, really easy to get started experimenting with real games. Use that.
Posted 12 July 2016 - 02:56 PM
Roadmap to professional
1) Start a new project that you will be able to do, be realistic
2) Write/create to the best of your ability and push that as far as you can.
3) Look at what you created, what mistakes were made and what could have been done better and learn from that.
Some other tips that sit along that process
- While this is going on, be a knowledge sponge.
- If code is wrong do not be afraid to gut it out and replace it with a better solution
- Use source control, source control is your best friend when it comes to code!!!
Edited by WozNZ, 12 July 2016 - 02:58 PM.
Posted 12 July 2016 - 03:21 PM
Games Currently In Development: Firework Factory | Seven Spells Of Destruction | Latest Journal Entry: Radioactive goop, flashing lights and lots more! (21-Jul-2016)
Posted 24 July 2016 - 03:02 PM
I'm at the same point you are: just getting started. I've gone through two videos for Unity 3D and I'll likely also get UE4 on one of my days off this week, and while I have yet to make any games, I'll have to agree with the others who have posted here. Nothing reinforces learning quite like putting it to work. I've seen this put to work in the C++ class I've taken and found it to be more helpful than reading the book.
And feel free to PM me if you ever want to collaborate on something while we are both learning how to use these systems.